4.0-9414 8 years, 6 months ago [OGL] Workaround nvidia being weird with GL_MAX_TEXTURE_SIZE (PR #3871 from Helios747)
4.0-9412 8 years, 6 months ago EGL: specify version first (PR #3870 from karolherbst)
4.0-9410 8 years, 6 months ago SectorReader: Fix reading the last block of the disc. (PR #3868 from delroth)
4.0-9408 8 years, 6 months ago Make sure x86_64 isn't compiled with PIE. (PR #3734 from Sonicadvance1)
4.0-9406 8 years, 6 months ago IPC_HLE: Close file handles before savestating. Fixes DKCR crashing. (PR #3867 from phire)
4.0-9403 8 years, 6 months ago Add more languages, and remove Hebrew because it's very incomplete (PR #3857 from JosJuice)
4.0-9401 8 years, 6 months ago Fix building with PCH disabled. (PR #3863 from rohit-n)
4.0-9399 8 years, 6 months ago Netplay: Fix gamecube controller mapping (PR #3819 from mimimi085181)
4.0-9396 8 years, 6 months ago [Android] Fix builds when using newest version of NDK (PR #3862 from sigmabeta)
4.0-9394 8 years, 6 months ago Game INI updates (PR #3852 from JosJuice)
4.0-9392 8 years, 6 months ago [UI] Fix Gamelist encoding bug (PR #3860 from Helios747)
4.0-9390 8 years, 6 months ago Core: Add synchronization to state changes (Fix Frame Step and FIFO Player - Issue 8718) (PR #3794 from EmptyChaos)
4.0-9386 8 years, 6 months ago JitArm64: Implement MMU handling. (PR #3854 from degasus)
4.0-9379 8 years, 6 months ago Piping the wxMsgAlert through netplay window during netplay ... (PR #3823 from Summate)
4.0-9377 8 years, 6 months ago [Android] Fix extra character in screenshot folder path (PR #3855 from Tsunamical)
4.0-9375 8 years, 6 months ago Disable wiimotes on game start if running in netplay (PR #3802 from mathieui)
4.0-9373 8 years, 6 months ago Movie: Better safety when writing to s_revision (PR #3851 from JosJuice)
4.0-9371 8 years, 6 months ago GCAdapter: improve thread safety (PR #3805 from mathieui)
4.0-9368 8 years, 6 months ago D3D11: Fix CPU EFB color reads when MSAA is enabled (PR #3808 from stenzek)
4.0-9366 8 years, 6 months ago OGL: Improve performance of bounding box on NVIDIA drivers (PR #3831 from stenzek)