3.5-2307 |
11 years, 3 months ago |
Update the pot file and translation catalogues. This signifies the string freeze has officially begun. |
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Windows x64
Windows x86
Mac OS X
Android
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3.5-2306 |
11 years, 3 months ago |
[NetPlay] Fix copy and paste error. |
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Windows x64
Windows x86
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3.5-2305 |
11 years, 3 months ago |
Revert "Revert "NetPlay: Use the correct pad mappings for rumble"" |
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Windows x64
Windows x86
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Android
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3.5-2304 |
11 years, 3 months ago |
Revert "NetPlay: Use the correct pad mappings for rumble" |
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Windows x64
Windows x86
Mac OS X
Android
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3.5-2303 |
11 years, 3 months ago |
videoCommon: also reset logicOp on mode switch |
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Windows x64
Windows x86
Mac OS X
Android
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3.5-2302 |
11 years, 3 months ago |
[ARM] Implement psq_st. Optimizations in psq_l and fix all the remaining bugs...except clamping within the max value range of the value. Causes some minor visual effects mostly. |
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Windows x64
Windows x86
Mac OS X
Android
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3.5-2301 |
11 years, 3 months ago |
[ARM] Add support for double registers in VMOV(immediate). Add VEOR and VSTR1. Fix some minor encoding bugs. |
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Windows x64
Windows x86
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Android
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3.5-2300 |
11 years, 3 months ago |
[Android] Organize the list of allowed file extensions for the folder browser and game list alphabetically. |
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Windows x64
Windows x86
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3.5-2299 |
11 years, 3 months ago |
[Android] Simplify some checks within the the folder browser in regards to checking if a file is hidden or not. Also potentially fixed the case where items in the game list would not remain saved to t... |
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Windows x64
Windows x86
Mac OS X
Android
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3.5-2298 |
11 years, 3 months ago |
Add two buttons to the ISOProperties dialog so that we still meet string freeze deadline. |
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Windows x64
Windows x86
Mac OS X
Android
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3.5-2297 |
11 years, 3 months ago |
NetPlay: Use the correct pad mappings for rumble |
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Windows x64
Windows x86
Mac OS X
Android
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3.5-2296 |
11 years, 3 months ago |
[ARM] Optimization to psq_l, no need to push/pop regs anymore. Implement support for single float loading, gives a decent speedup to Ikaruga in menus and game. |
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Windows x64
Windows x86
Mac OS X
Android
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3.5-2295 |
11 years, 3 months ago |
[ARM] Optimize that fastmem load/stores minimally. |
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Windows x64
Windows x86
Mac OS X
Android
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3.5-2294 |
11 years, 3 months ago |
[ARM] 1 instruction optimization for psq_l |
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Windows x64
Windows x86
Mac OS X
Android
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3.5-2293 |
11 years, 3 months ago |
Fix the glew check. GLES3 can be used on non-Android platforms. |
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Windows x64
Windows x86
Mac OS X
Android
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3.5-2292 |
11 years, 3 months ago |
[ARM] Use NEON for loading the values from psq_l, gives a minimal performance increase. This change also begins a new NEONXEmitter for having cleaner support for NEON. |
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Windows x64
Windows x86
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Android
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3.5-2291 |
11 years, 3 months ago |
Update Gameini ratings from the Wiki |
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Windows x64
Windows x86
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Android
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3.5-2290 |
11 years, 3 months ago |
[Android] Show the full text for save and load states if there's room on the screen. If not, let it overflow into a context menu. |
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Windows x64
Windows x86
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Android
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3.5-2289 |
11 years, 3 months ago |
[Android] Make the MotionAlertDialog private. This isn't needed to be protected anymore. The only reason it was protected was for when the input settings were coupled as all hell to the GameListActivi... |
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Windows x64
Windows x86
Mac OS X
Android
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3.5-2288 |
11 years, 3 months ago |
Move the creation of the GLInterface (and hence the video backend window) from VideoPrepare to Initialize in the software plugin (as in the GL plugin). This fixes issue 6564. It also makes the emula... |
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Windows x64
Windows x86
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Android
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