3.5-1070 11 years, 8 months ago implement 4xSSAA for OGL
3.5-1069 11 years, 8 months ago move ogl-only settings into backend
3.5-1068 11 years, 8 months ago Fix description of disable fog, and move it to enhancements tab.
3.5-1067 11 years, 8 months ago Mark the Direct3D9 backend deprecated.
3.5-1066 11 years, 8 months ago Prefer D3D11 and OpenGL over D3D9 by default.
3.5-1065 11 years, 8 months ago Switch to using bitfields in the streambuffer class so we can exclude buggy streambuffer types. This disables pinned memory on ATI for GL_ELEMENT_ARRAY_BUFFER because it seems to be buggy. This fixes ...
3.5-1064 11 years, 8 months ago Had this sitting around for a while to fix nogui.
3.5-1063 11 years, 8 months ago check for overflow vertex indices, fixes issue 6135
3.5-1062 11 years, 8 months ago Gameini database update for Madagascar, Gladius, Mario Kart: Double Dash (intro video now plays), Fire Emblem (Wii), Kirby's Dream Collection Special Edition, King Kong.
3.5-1061 11 years, 8 months ago more restrict disable of pinned memory, disable ubo for intel/mesa-9.1.1
3.5-1060 11 years, 8 months ago Clean up more space/tab mismatches in AudioCommon, Common, and VideoCommon.
3.5-1059 11 years, 8 months ago Clean up some space/tab mismatches in DiscIO and InputCommon.
3.5-1058 11 years, 8 months ago Missed a few clang compiler flags.
3.5-1057 11 years, 8 months ago Disabled OSX x86 build since we require 10.7 minimum. This takes support back to late 2006 models. Also, Missed CG framework addition.
3.5-1056 11 years, 8 months ago GLSL: fix msaa egdes
3.5-1055 11 years, 8 months ago Properly set the DMAState flag while ARAM DMA transfers are underway.
3.5-1054 11 years, 8 months ago Short,sweet and fixes issue 5725
3.5-1053 11 years, 8 months ago Disable Vsync while holding tab to disable the frame limit, and allow toggling vsync while emulation is running in OGL.
3.5-1052 11 years, 8 months ago Hide cursor in fullscreen mode on OSX fixes issue 3956
3.5-1051 11 years, 8 months ago Clean up CInterfaceAGL, make sure the screen gets cleared on stop, and remove the FPS update that messes up GUI builds since GUIless doesn't build anyways.